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News - Buildings and Resources Release

By Arke on 7/6/2016 1:04:10 AM in Game Update

The new buildings and resources have been added. All of your existing stuff has been converted over. It was done automatically. If you feel something about your empire isn't quite balanced right after the conversion, for instance you have way too few farms, let me know. I'll take a look at it and see what we can do. Overall everything should be pretty balanced but we will adjust as we go if needed. See the previous news posts for an explanation on what all the new things do. We'll be updating the tutorial and the rest of the icons shortly. Note that all history has unfortunately had the existing building and resource counts set to zero. I have a backup of the old history with the old values. If you would like a copy let me know and I'll get one you all of your prior history in a csv. There are a few other additions. There is a new militia unit that is much weaker than infantry, but has no weapon cost. Alliances can now set a tax rate that will take a portion of your net income every collection. Alliances can spend this on the new aid request that exist for alliances. More spend options will be available in the future. You can also donate some resources to your alliance and fill aid requests from other members. Aid, market requests, and alliance donations, all count towards your market transport limit. The weights are a bit low right now, they'll be adjusted as we go forward. Also population cannot be bought or sold on the market or requested in aid requests for now. It will be added soon. As will sending population between planets. Lots more new features and UI polish particularly for the new buildings and resources still to come. There's a lot more data I want to expose. I hope you enjoy the new buildings and resources.